Triggers when the player disconnects from nodes , or connects to their own computer. You can remove the target tag (or set it to "NONE") to have this trigger when the player disconnects from anything.
当玩家从某个节点断开连接 (disconnect),或者连接 (connect) 玩家自己的节点。(注:断开连接会连接到玩家自己的节点) 你可以不声明target属性(或者把target属性的值改为"NONE")来让玩家从任意节点断开连接后触发。
target
"NONE"
<OnDisconnect target="advExamplePC"> <!-- Tasks --></OnDisconnect> Copy
<OnDisconnect target="advExamplePC"> <!-- Tasks --></OnDisconnect>
Optional
Triggers when the player disconnects from nodes , or connects to their own computer. You can remove the target tag (or set it to "NONE") to have this trigger when the player disconnects from anything.
Locale CN
当玩家从某个节点断开连接 (disconnect),或者连接 (connect) 玩家自己的节点。(注:断开连接会连接到玩家自己的节点) 你可以不声明
target
属性(或者把target
属性的值改为"NONE"
)来让玩家从任意节点断开连接后触发。Example