Hnxml Standard
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    Interface CrashComputer

    Crash a node

    使节点崩溃,相当于给一个节点运行forkbomb

    <CrashComputer TargetComp="playerComp" CrashSource="enemyNode" DelayHost="delayNode" Delay="0"/>
    
    interface CrashComputer {
        children?: never;
        CrashSource: string;
        Delay?: string | number;
        DelayHost?: string;
        TargetComp: string;
    }
    Index

    Properties

    children?: never
    CrashSource: string
    Delay?: string | number
    DelayHost?: string
    TargetComp: string