// This is how it's implemented in the game. Language: C#switch (value){default: MusicManager.transitionToSong("DLC\\Music\\Remi2"); break;case 2: MusicManager.transitionToSong("DLC\\Music\\snidelyWhiplash"); break;case 3: MusicManager.transitionToSong("DLC\\Music\\Slow_Motion"); break;case 4: MusicManager.transitionToSong("DLC\\Music\\World_Chase"); break;case 5: MusicManager.transitionToSong("DLC\\Music\\HOME_Resonance"); break;case 6: MusicManager.transitionToSong("DLC\\Music\\Remi_Finale"); break;case 7: MusicManager.transitionToSong("DLC\\Music\\RemiDrone"); break;case 8: MusicManager.transitionToSong("DLC\\Music\\DreamHead"); break;case 9: MusicManager.transitionToSong("DLC\\Music\\Userspacelike"); break;case 10: MusicManager.transitionToSong("DLC\\Music\\CrashTrack"); break;} Copy
// This is how it's implemented in the game. Language: C#switch (value){default: MusicManager.transitionToSong("DLC\\Music\\Remi2"); break;case 2: MusicManager.transitionToSong("DLC\\Music\\snidelyWhiplash"); break;case 3: MusicManager.transitionToSong("DLC\\Music\\Slow_Motion"); break;case 4: MusicManager.transitionToSong("DLC\\Music\\World_Chase"); break;case 5: MusicManager.transitionToSong("DLC\\Music\\HOME_Resonance"); break;case 6: MusicManager.transitionToSong("DLC\\Music\\Remi_Finale"); break;case 7: MusicManager.transitionToSong("DLC\\Music\\RemiDrone"); break;case 8: MusicManager.transitionToSong("DLC\\Music\\DreamHead"); break;case 9: MusicManager.transitionToSong("DLC\\Music\\Userspacelike"); break;case 10: MusicManager.transitionToSong("DLC\\Music\\CrashTrack"); break;}