changes to the song defined in val:
// This is how it's implemented in the game. Language: C#switch (value){default: MusicManager.transitionToSong("Music\\Revolve"); break;case 2: MusicManager.transitionToSong("Music\\The_Quickening"); break;case 3: MusicManager.transitionToSong("Music\\TheAlgorithm"); break;case 4: MusicManager.transitionToSong("Music\\Ryan3"); break;case 5: MusicManager.transitionToSong("Music\\Bit(Ending)"); break;case 6: MusicManager.transitionToSong("Music\\Rico_Puestel-Roja_Drifts_By"); break;case 7: MusicManager.transitionToSong("Music\\out_run_the_wolves"); break;case 8: MusicManager.transitionToSong("Music\\Irritations"); break;case 9: MusicManager.transitionToSong("Music\\Broken_Boy"); break;case 10: MusicManager.transitionToSong("Music\\Ryan10"); break;case 11: MusicManager.transitionToSong("Music\\tetrameth"); break; Copy
// This is how it's implemented in the game. Language: C#switch (value){default: MusicManager.transitionToSong("Music\\Revolve"); break;case 2: MusicManager.transitionToSong("Music\\The_Quickening"); break;case 3: MusicManager.transitionToSong("Music\\TheAlgorithm"); break;case 4: MusicManager.transitionToSong("Music\\Ryan3"); break;case 5: MusicManager.transitionToSong("Music\\Bit(Ending)"); break;case 6: MusicManager.transitionToSong("Music\\Rico_Puestel-Roja_Drifts_By"); break;case 7: MusicManager.transitionToSong("Music\\out_run_the_wolves"); break;case 8: MusicManager.transitionToSong("Music\\Irritations"); break;case 9: MusicManager.transitionToSong("Music\\Broken_Boy"); break;case 10: MusicManager.transitionToSong("Music\\Ryan10"); break;case 11: MusicManager.transitionToSong("Music\\tetrameth"); break;
changes to the song defined in val: